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OpenGL asking for help as Vista appears poised to make it useless

It looks as though Windows Vista has been designed to essentially neutralized the usability of OpenGL, one of two competing 3d acceleration apis. Directx *(by Microsoft) is the other competing API an…

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Avery J. Parker

IT veteran, maker educator, and author of Network Ninja, 3D Printing Mastery, and AI Workflow Mastery. Business IT: Diversified Tech Solutions.

It looks as though Windows Vista has been designed to essentially neutralized the usability of OpenGL, one of two competing 3d acceleration apis. Directx *(by Microsoft) is the other competing API and from what I read, the current structure makes OpenGL applications run through Directx cutting performance by 50%, preventing upgrades of the API and it would appear essentially killing off their graphics API competition.


OpenGL.org has a call for help and to action from the organization that is OpenGL. One of the things that should be noted is that OpenGL is supported on multiple platforms (DirectX is not). It's licensing is free for software writers and end users, and it's the most widely used Graphics (2d and 3d) standard.

The effective killing off of the API would seriously impact users on other platforms I fear as there would no longer be as much interest in continuing.